
Sigh.
When Tom Clancy’s The Division first released, I took it as the game Destiny should have been. A wide-open world to explore, full of secrets and stories, and some relatively solid cover-based gunplay to get behind. There wasn’t a ton of customization and nothing but shooting to focus on, rendering other builds relatively less useful in the process. But it was a blast. The problem occurred, as it always does in a loot shooter, with the end-game. You can only traipse around the Dark Zone so much before you realize your grinding isn’t making you much…
The Division Update 1.1 Impressions – Get Lost, Falcon
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